Devlog 12. September, 2021


Hello all,

I have been thinking these last couple of weeks about creating a quick pace game, where you have to survive for as long as possible.
At first I thought that I perhaps should make a zombie survival game, but since there are a gazillion zombie games out there, I decided to go the absolute simple path - primitives.  Spheres and cubes all the way baby.. 

I've created one map so far and I'm not sure if I possibly should create a couple of more maps, or if just that single level is enough. 

The story of the game is quite simple:
Defuse the bombs(pick them up) and don't get hit by the enemy spheres. Simple, right? Well, not exactly. There is also a timer which counts down. For each bomb you defuse, you get 4 seconds added to the time.  So it's not enough to just run away from the spheres, but you actually also HAVE to defuse those darn bombs or you'll blow up. 

The meaning of the game is to beat the highscore, and since it's so speedy you're probably gonna die a lot and get quite frustrated a lot, which is probably gonna make you ragequit a couple of times. Who doesn't love that ;)

The settings menu is empty at the moment, but I'm going add a slider to adjust the music volume, and button to reset the HighScore and maybe I'll add some difficulty adjusters there as well, where you can lower or raise the enemy speed. Not sure about the last thing - we'll see...

Leave a comment

Log in with itch.io to leave a comment.